While we aren't actively looking for new team members at the moment, feel free to fill out the application form below!
A multi-talented artist, competent in every facet of the game development process. From the time he was 12 years old, Jordan has been cultivating both his skills and his Team - in order to finally make their dream game.
Pascal has been doing game dev since around 2005 and has come a long way. Now years later, with many releases under his belt, and an abundance of technical know-how - he acts as something of a mentor for Jocool1231. Maintaining the technical aspects of the project, keeping everything on track, and occasionally assisting with some difficult programming challenges.
Liam has two cats who whisper inspiration to him while they steal food from his lap. He builds game systems, stories, LEGO, artwork, à̷̠̗͉̱̲̜̈́̃n̶̰̿d̶͇̓̈́̉͠ ̴̛͔̘̃̂͗̍s̷͍͉͛͑̽̄̓̋̈́ö̷̘́̀͒m̷͍͚̑̈́è̴̞̰̗̅̿͂̚͝ţ̸͕͍̟̯̥̓͛̔͝ǐ̸̯̹m̴͇͚̹̏ȩ̶̛̦̪̫͉̫̹̀̐̈͂̂͘s̷̼̹̹͚̞̀ ̴͚͔̼̻̝̥̑c̷̪̩̭̤̠̖̓̌́͆͘̕͝ṷ̷͉̘̣͚̥̾̓́l̸͉̦͇̬͚̈́̎̄͘ẗ̵̗́̀͗̑s̴̢̪̥̈́͗͠. Favorite games include Outer Wilds, Tunic, Blue Prince, Inscryption, both Hollow Knights, Expedition 33, CrossCode, and Outer Wilds.
Composer, sound designer and producer, Francisco joined the team almost at its beginning. He has been involved in music since a very young age, working on projects all around the world, films and videogames. During the day he makes soundtracks, but during the nights he plays heavy metal with his many bands.
He also makes the best Completos you'll ever have.
Mark has been a part of this team since 2017, and has been thrilled to have the chance to act as the public voice for such a talented group of people. Mark oversees all things social media, along with helping out with writing.
Equiped with BA in Game Design, Howard has worked as freelancer in various projects within the field of 3D Art & Level Design.
In real life, he's a clearly bored Family Doctor. Having some previous interest in art design and drawing, Paulo found himself out of his regular habitat helping his fellow Unmasked Games devs with concept art and UI design for Rustbound.
Azalea Winter has been working professionally in the games industry for 10 years. Specializing in Multiplayer and modular systems, she likes building story focused games with satisfying gameplay. If you encounter any puns in Rustbound, it was probably her idea. No she is not sorry.
Matti Karlsson (OniFox) has been part of the Team's endeavor since 2020, and has lent her hand in a couple of different roles, but mainly focused on Animation and Programming. She has brought cool ideas and solutions to problems where the team has struggled, and loves adding easter eggs when she sees an opportunity to do so.
Long-time fan, Discord moderator and full-time fly on the wall